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How the internet shapes collective actions
In: Palgrave pivot
"After a Facebook rebellion in Egypt and Twitter protests in Turkey, the internet has been proclaimed as a globe-shifting, revolutionizing force that can incite complex social phenomena such as collective actions. This book critically assesses this claim and highlights how internet use amplifies and shapes established mobilizing processes to foster collective actions. With a review of the current academic literature on the topic, as well as insights from popular science, practitioners, and activists, Schumann draws upon interdisciplinary empirical evidence to propose that the internet encourages self-organized, personalized collective actions. The research presented here demonstrates how internet-enabled technologies offer an infrastructure for online collective actions that expand individuals' repertoires of contention, as well as how specific types of internet use--in particular information gathering and discussions online--promote offline engagement"--Provided by publisher
What can be achieved with online intergroup contact interventions? Assessing long‐term attitude, knowledge, and behaviour change
In: Analyses of social issues and public policy, Band 22, Heft 3, S. 1072-1091
ISSN: 1530-2415
ABSTRACTPrevious studies demonstrated that when individuals interact with outgroup members on social media, in online games, or through (a)synchronous chats, prejudice is reduced. Evaluations of real‐world interventions, however, did not consistently confirm the positive impact of online intergroup contact. We advance the literature and investigate whether participation in a global online intergroup contact program predicts lower prejudice as well as increased outgroup knowledge, confidence, and tendencies to take collective action on behalf of outgroup members. We also assess if the quantity of online intergroup contact moderates developments of the outcome measures over time. Applying a pre‐post design, participants (N= 547) completed surveys before and after the intervention. One follow‐up survey was, depending on the program cohort, administered with a delay of six, 12, and 18 months. Throughout the intervention, prejudice decreased, and collective action tendencies, outgroup knowledge, as well as confidence in one's ability to communicate in intercultural environments increased. These trends were maintained for up to 18 months after program completion. Changes in attitude, knowledge, confidence, or collective action tendencies did not differ systematically between a four‐weeks and an eight‐weeks module. We conclude that online intergroup contact is a powerful tool to promote harmonious intergroup relations at scale.
Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments
In: Crime Science, Band 13, Heft 1
ISSN: 2193-7680
Abstract
Background
Disruptive behaviours are a recurrent concern in online gaming and are usually dealt with through reactive and punitive strategies. However, in health and educational settings, workplaces, and the context of interpersonal relationships, positive behaviour interventions have been implemented as well. This systematic review assessed the use of positive behaviour strategies as well as their effectiveness in a range of environments to suggest routes for transferring such interventions to (multiplayer) online gaming.
Methods
We included 22 records in the review and examined (a) the targeted individuals/groups, (b) the specific disruptive behaviour problems that were addressed, (c) the nature of the positive behaviour strategy intervention, and (d) its effectiveness.
Results
Findings showed that the most common interventions that have been investigated thus far are the promotion of active bystander intervention, the good behaviour game, and tootling/positive peer reporting. These sought to prevent or reduce aggressive behaviour, negative peer interaction, name-calling, cyberbullying, and hate speech. The identified interventions differed in their effectiveness; however, all demonstrated some degree of positive impact.
Conclusions
Considering similarities and differences between online and offline settings, we propose that tootling and the good behaviour game are most suitable to be applied to (multiplayer) online gaming.
Vorstudien und Vertiefungen
In: Inszenierter Terrorismus, S. 231-294
Radical news? Immigrants' television use, acculturation challenges, and support for terrorism
In: Behavioral sciences of terrorism & political aggression, Band 13, Heft 4, S. 320-336
ISSN: 1943-4480
Crowdsourcing Samples for Research on Violent Extremism: A Research Note
In: Terrorism and political violence, Band 36, Heft 3, S. 267-282
ISSN: 1556-1836
A typology of masspersonal information seeking repertoires (MISR): Global implications for political participation and subjective well-being
In: New media & society: an international and interdisciplinary forum for the examination of the social dynamics of media and information change, Band 23, Heft 9, S. 2729-2753
ISSN: 1461-7315
Masspersonal information seeking repertoires are a person-centered method of gaining insight into the relationship between Internet use, subjective well-being, and political participation. Through latent profile analysis, three person types were identified in two waves of stratified samples in 18 countries ( N = 8352). In accord with the "augmentation hypothesis," high levels of interpersonal contact and traditional mass media usage covaried with high Internet use for the highly engaged type, that had highest political participation and life satisfaction, political knowledge, low depressive symptoms and also high anxiety. The other two types fit the "displacement hypothesis," where Internet-based media displaces traditional media and face-to-face communication. Compared with the digitally immersed, the traditional repertoire was more knowledgeable and politically engaged, and had better well-being. Latent transition analysis showed these repertoires were stable over 6 months. Identifying different types of people with different information seeking styles clarifies mixed results on effects of online mass media use.
Observing many researchers using the same data and hypothesis reveals a hidden universe of uncertainty
In: Proceedings of the National Academy of Sciences of the United States of America (PNAS), Band 119, Heft 44, S. 1-8
This study explores how researchers' analytical choices affect the reliability of scientific findings. Most discussions of reliability problems in science focus on systematic biases. We broaden the lens to emphasize the idiosyncrasy of conscious and unconscious decisions that researchers make during data analysis. We coordinated 161 researchers in 73 research teams and observed their research decisions as they used the same data to independently test the same prominent social science hypothesis: that greater immigration reduces support for social policies among the public. In this typical case of social science research, research teams reported both widely diverging numerical findings and substantive conclusions despite identical start conditions. Researchers' expertise, prior beliefs, and expectations barely predict the wide variation in research outcomes. More than 95% of the total variance in numerical results remains unexplained even after qualitative coding of all identifiable decisions in each team's workflow. This reveals a universe of uncertainty that remains hidden when considering a single study in isolation. The idiosyncratic nature of how researchers' results and conclusions varied is a previously underappreciated explanation for why many scientific hypotheses remain contested. These results call for greater epistemic humility and clarity in reporting scientific findings.