Open Access BASE1995

Computer-Assisted Gaming of International Business

Abstract

Considering that a nation is definitionally a governmental entity, the issues critical to an international business gamingsimulation must be governmental issues, namely, monetary, fiscal, and trade policies. A gaming-simulation can represent issues either by modeling them or by gaming them. The gaming method assures validity and avoids administrative error. Its administrative difficulties can be relieved by computers. Forms for presenting national accounting statements and methods for computing currency exchange rates and national measures of welfare are discussed. A minimum class size limitation of 20 participants is acknowledged and one application is presented. Continued development of the gaming method may depend on the acceptance of gaming-simulations as ideal instruments for assessing business education.

Languages

English

Publisher

Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference

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