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In: International studies in social history [4]
In: The American journal of sociology, Band 123, Heft 5, S. 1530-1533
ISSN: 1537-5390
In: Humanity & society, Band 38, Heft 1, S. 92-94
ISSN: 2372-9708
In: Cultural studies - critical methodologies, Band 9, Heft 2, S. 248-272
ISSN: 1552-356X
In: Cultural studies - critical methodologies, Band 9, Heft 2, S. 248-272
ISSN: 1552-356X
The popularity and visibility of video games within American popular culture is prompted debates within from a spectrum of institutions, ranging from the media and the academy to Main Street and the political sphere. Erasing the complexity, much of the discourse focuses instead on questions of violence and the impact of gaming culture on (White) American youth. While focusing on Grand Theft: San Andreas specifically, this essay explores the culture wars surrounding American video game culture, arguing that the moral panics directed at video games and the defenses/celebrations of virtual reality operate through dominant discourses and hegemonic ideologies of race. Erasing their racial content and textual support for state violence directed at communities of color, the dominant discourse concerning youth and video games rationalizes the fear and policing of Black and Brown communities.
In: Bulletin of the atomic scientists, Band 61, Heft 4, S. 32-37
ISSN: 1938-3282
In: Bulletin of the Atomic Scientists, Band 61, Heft 4, S. 32-37
In: The bulletin of the atomic scientists: a magazine of science and public affairs, Band 61, Heft 4, S. 32-37
ISSN: 0096-3402, 0096-5243, 0742-3829
In: FP, Heft 136, S. 68
ISSN: 1945-2276
In: FP, Heft 136, S. 68-69
ISSN: 0015-7228
Nearly 46 years after Sputnik 1 beeped its solitary way through space & into history, more than 9,000 human-made objects encircle the Earth. Unfortunately, the vast majority of these items are junk -- dead spacecraft, lens covers, screws, paint chips, even plastic bags of human excrement. Traveling up to 38,000 kilometers per hour, this debris threatens navigation severely enough that the Inter-Agency Space Debris Coordination Committee (IADC), an intergovernmental forum of space-faring nations, recently issued a first draft of guidelines to ensure that the 21st century's most valuable real estate doesn't become a cosmic landfill. Adapted from the source document.
In: FP, Heft 136, S. 68-69
ISSN: 0015-7228
"Playing While White argues that whiteness matters in sports culture, both on and off the field. Offering critical analysis of athletic stars such as Johnny Manziel, Marshall Henderson, Jordan Spieth, Lance Armstrong, Josh Hamilton, as well as the predominantly white cultures of NASCAR and extreme sports, David Leonard identifies how whiteness is central to the commodification of athletes and the sports they play. Leonard demonstrates that sporting cultures are a key site in the trafficking of racial ideas, narratives, and ideologies. He identifies how white athletes are frequently characterized as intelligent leaders who are presumed innocent of the kinds of transgressions black athletes are often pathologized for. With an analysis of the racial dynamics of sports traditions as varied as football, cycling, hockey, baseball, tennis, snowboarding and soccer, as well the reception and media portrayals of specific white athletes, Leonard examines how and why whiteness matters within sports and what that tells us about race in the twenty-first century United States" --
In: Routledge Research in Sport, Culture and Society