1. Toward a transmedial narratology -- Part 1. Storyworlds Across Media: 2. The storyworld as a transmedial concept; 3. Narrative representation across media -- Part 2. Narrators Across Media: 4. The narrator as a transmedial concept; 5. Narratorial representation across media -- Part 3. Subjectivity Across Media: 6. Subjectivity as a transmedial concept; 7. Subjective representation across media -- Conclusion
Cover -- Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- 1 Toward a Transmedial Narratology -- Part 1. Storyworlds across Media -- 2 The Storyworld as a Transmedial Concept -- 3 Narrative Representation across Media -- Part 2. Narrators across Media -- 4 The Narrator as a Transmedial Concept -- 5 Narratorial Representation across Media -- Part 3. Subjectivity across Media -- 6 Subjectivity as a Transmedial Concept -- 7 Subjective Representation across Media -- Conclusion -- Notes -- Works Cited -- Index.
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Geleitwort --Zur Theorie der Visualisierung, rhetorisch --Bild, Zeichen und ästhetische Erfahrung --Zur reflexiven Logik des Ikonischen: Ausschnitt aus einer postphänomenologischen Bildtheorie --Das Lochblech der Phantasie: Was passiert, wenn Bilder interpretiert werden? --Bilder als Darstellungen von Vorstellungen --Bild und Text im Wechselspiel: Psychologische Perspektiven des Bildverstehens --Farbe, Leinwand und Schultische als visuelle Medien --Zeichenhafter Widerstand im Zwischenraum --Von der Fiktionalität der Bilder zur Illusion der digitalen Fotografie --How to do things with photographs: Überlegungen zu einer Praxeologie der Fotografie --Der Präsidentenbesuch: Barack Obama und die Faktizität des Bildes --Das Foto als wahrnehmungsnaher Zeigefinger in digitalen Mediendispositiven --Live aus dem Hotspot der Interpretationslust: Das politische Selfie im Spannungsfeld verteilter Handlungsmächte und autorialer Konstrukte --Erzählende Bilder? --Soziale Imaginationen im narrativen Bildverstehen --Sanduhren: Zur Ambiguität von Erzählung und visueller Form --Das literarische Porträt im russischen Fin de Siècle --Ich sehe was, was du nicht siehst: Clemens Setz' ästhetischer Realismus --Novel Lessons in Microeconomics: On the Money Image in Enzensberger's Critique of Impure Reason --Im Angesicht der Toten: Die Leichenschauszene im TV-Krimi als empathisches Szenario --Über die (Un)Lesbarkeit von Bildern: Abu Ghraib im Film --Ich hab' Dich gedisst, Du Opfer! Deutscher Rap und visuelle (Anti-) Mobbing-Strategien in Musikvideos --"Du lebst und thust mir nichts": Digitale Bildlichkeit zwischen Stillstand, Bewegung und Beseelung --Die Prozeduralität technischer Bilder: Immersive Bildmedien als dynamische Erlebnisräume --Eine Theorie propriozeptiver Bilder --Bildmedium Computerspiel? Zur ästhetischen Komplexität aktueller Indie Games.
Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- List of Figures -- Acknowledgments -- Introduction: Subjectivity across Media -- PART I: Verbal Representations of Subjectivity -- 1 The Expression of Subjectivity in Fiction: The Case of Internal Focalization -- 2 Child Minds through Gaps and Metaphors: On Two Strategies for Consciousness Representation in Literary Narrative -- 3 Cybernetic and kinetic: Representing Subjectivity in Digital Fiction -- PART II: Verbal-Pictorial Representations of Subjectivity -- 4 The Body at Work: Subjectivity in Graphic Memoir
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The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media--everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games--is key to understanding the dynamics of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate
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"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."